Hi!
Why doesnt GUI Texture scale according to the resolution in the player? Ive set the resolution to 768x1280 (portrait nexus 4 mode) but the GUI Texture (which is set to have 32x32 in size) is rendered in my desktop screen pixels and give a false indication of the look for the real game. Do I have to set the actual size of the Game View to be 768x1280 for them to render correctly? The same with GUI Text.
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